Website powered by
Ishan
Ishan
CG Generalist, 3D Animator & Rigger
Middlesbrough, United Kingdom

Summary

Skilled 3D Animator in the video game and animation industries. Proven ability to create high-quality 3D animations and rigging that engage and entertain audiences. Pleasing personality with excellent communication and presentation skills. Have inborn skill to interact with people at any platform. Master’s Student at Teesside University pursuing 3D character animation with good technical abilities in Autodesk Maya and ZBrush. Completed a few 3D Modelling projects, freelance work and internship where I have proved to be a hardworking and a collaborative team member. My recent master’s degree from Teesside University has equipped me with the required knowledge in the field of 3D Animation and rigging.

Skills

3D AnimationRigging3D ModelingIllustration

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Premiere
Premiere
Arnold
Arnold
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Vegas Pro
Vegas Pro
Redshift
Redshift

Experience

  • 3D Animator and Rigger at Omniplay Games
    Middlesbrough, United Kingdom
    August 2022 - Present

    Creating 3D creature and character-based animation for a video game in Maya.

    Rigging the characters from scratch, binding skin and then weight painting.

    Making use of plugins such as ‘comet Joint Orient’ to set the axes orientation of the skeleton joints and then manually setting the axes orientation to maintain consistency of the axes orientation to prevent further improper joint rotations.

    Utilizing ‘NGSkin’ plugin for quick and effective weight paint of the 3D model.

    Importing the 3D animation in Unreal Engine 4.

    Understanding and using GitHub for file sharing, continuous integration, task management and maintaining the game project files in one definite place.

    Participated in brainstorming sessions regarding new services and assisted when necessary.

  • CG Generalist at Illusion Ethereal
    Pune, India
    January 2020 - July 2021

    Working for the CG department for a vfx studio, ensuring the proper and smooth flow of the CG pipeline.

    Animating various inanimate objects for the films. Creating basic animation for the backgrounds.

    Animating 3D characters for simplified demonstration and in-house studio projects. Utilizing the Tween Machine plugin for better ease in and east out movement in Maya along with Pose to shelf plugin to save the poses and reuse them again when needed.

    Responsible for rigging on 3D modelled objects which are required to be animated. Understanding the use of ‘comet Joint Orient’ plugin for rigging to maintain the axes orientation for the skeleton joints. Making use of NGSkin tool in Maya for proper weight paint after the rigging process.

    Creating low poly assets and environment for live action for movies and unwrapping the UVs.

    Responsible for creating well defined 3D modelled automotives such as Koenigsegg One, Audi R8 Spyder and Cessna for the respective projects.

    Using Pixologic Zbrush for sculpting organic 3D models, adding extra details on the hard surface models created in Maya.

    Retopologizing the 3D sculpt in Maya from scratch to maintain the proper flow of mesh.

    Responsible for texturing using Substance Painter on the 3D modelled assets.

    Getting hands-on the Bifrost and fluid dynamic in Autodesk Maya to create liquid stimulation.

    Editing videos, adding various Color Corrections in Premiere pro and Sony Vegas pro with a better-quality output setting.

    Creating rough layout for basic concept representation in Photoshop to explain ideas along with other improvisations.

    Collaborated with creative teams to develop concepts that meet the needs of clients’ marketing objectives.

  • 3D Modeller and Lighting artist (Intern) at Illusion Ethereal
    Pune, India
    June 2019 - July 2019

    Responsible for creating low poly 3D assets and UVing them for live action films.

    Ensuring clean topology and proper workflow for creating all the 3D models.

    Sculpting 3D models in Pixologic ZBrush and using the poly-paint feature to texture it.

    Understanding the co-ordination of VFX departments i.e., Compositing, Rotoscoping and the 3D department to create high quality films.

    Understanding and using Arnold and Redshift Renderer for high quality render output in Autodesk Maya.

    Creating basic animations for the studio projects, polishing the animation using the Graph Editor feature of Maya.